1138 条电影与资产提示词

电影技法与
胶片词典

收录 488 条图文示例与 650 条双语提示词,涵盖摄影、灯光、构图、胶片与资产模板。搜索技法,替换角色或场景,复制提示词,开始创作。

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角色三视图
资产 · 示例
01

角色三视图

资产

正面去头、背面保留头部,搭配四分之三面部特写。

正面全身、背面全身、四分之三侧面脸部特写。全身图中的正面图请去掉头部。背面保留头部这样能更好地保持角色一致性。脸部特写正面如果只参考中性表情,角色每次微笑时,牙齿形状和下颌动作都可能发生变化。背景为纯中性灰色,光线柔和,不得出现强烈的阴影或高光。

替换主体后即可复制。
英文提示词

Create a front full-body view, a back full-body view and a three-quarter facial close-up of the reference character. Omit the head from the front body view; retain the head in the back view to support character consistency. For facial reference, note that relying solely on a neutral expression can allow tooth shapes and jaw movement to change whenever the character smiles. Use a plain neutral-gray background and soft lighting with no strong shadows or highlights.

角色全身补全
资产 · 示例
02

角色全身补全

资产

识别裁切和遮挡,补全完整角色素材。

分析参考图中的角色,识别被画面边缘裁剪或被其他元素遮挡的部分; 生成一张完整的角色全身图,将所有被裁切和遮挡的部位进行合理补全——包括被截断的肢体、被遮挡的服装区域、被裁掉的头部/脚部等; 补全部分必须在风格、配色、材质、设计语言上与可见部分完全统一,保持角色设计的一致性和合理性; 角色以与原图一致的姿态呈现,确保全身从头顶到脚底、服饰与手持物品完整可见; 高清晰度输出,干净利落,可直接用作角色素材。

替换主体后即可复制。
英文提示词

Analyze the reference character and identify areas cropped by the frame or hidden behind other elements. Generate a complete full-body character image, plausibly reconstructing missing limbs, hidden clothing, cropped head or feet, and other occluded parts. Match the visible design exactly in style, palette, materials and design language. Preserve the original pose. Show the entire character from head to toe, including all clothing and held objects. Output a high-resolution, clean image ready for use as a character asset.

画面化文案改写
资产 · 示例
03

画面化文案改写

资产

减少装饰性副词,用动作、细节与反应表达。

请用海明威风格改写。严格限制使用副词(如‘非常、快速地、悲伤地’),尽量用有力的动词和名词替代,只描写动作和细节,不要总结情绪。 尽量减少副词,尤其避免用副词直接描述人物的情绪、动作方式和程度。优先使用准确的动词、具体动作、感官细节、环境变化和人物反应来表达。能通过画面表现的内容,不要直接解释。必要的时间、逻辑、频率和程度副词可以保留。

替换主体后即可复制。
英文提示词

Rewrite the supplied text in Hemingway's style. Strictly limit adverbs such as “very,” “quickly” and “sadly.” Prefer strong verbs and concrete nouns; describe actions and details instead of summarizing emotions. Avoid meaningless decorative adverbial phrases and complements. Minimize adverbs that directly explain emotion, manner or degree. Express meaning through precise verbs, specific actions, sensory details, environmental changes and character reactions. Do not explain what can be shown visually. Necessary adverbs of time, logic, frequency and degree may remain.

三视图与局部特写
资产 · 示例
04

三视图与局部特写

资产

四宫格呈现正面、左侧、背面与局部特写。

基于参考图,按照以下要求生成三视图+特写视图。建议采用1:1比例或9:16比例构图,4K清晰度。 【尺寸与构图】 保持原图宽高比,分辨率放大至原图两倍。将画面精确四等分为左上、右上、左下、右下四个相同大小的区域,每个区域各放置一个视角,内容居中于各自区域内;不添加任何分割线、边框、标注文字或装饰元素; 左上区域为正面视图(0度),右上区域为左侧面视图(90度,面朝左边),左下区域为背面视图(180度),右下区域为局部特写视图(展示最具设计细节的局部——若为角色则特写面部五官与发型,若为物体则特写核心结构与材质,若为建筑则特写立面细节与材质肌理)。单个区域中仅放置1个主体。 【关键约束】 前三个全身视图必须确保主体从最顶端到最底端完整呈现在各自区域内,严禁任何方向的裁切——角色的头顶、脚底不可超出区域边界,建筑的屋顶、地基不可被截断,物体的任何部分不可溢出;主体在每个区域内上下左右居中放置,与区域边缘保留不少于区域宽度10%的安全边距;前三个全身视图的主体必须采用完全相同的缩放比例和相同的呈现尺度,确保主体在三个区域中的视觉高度和大小完全一致; 【表面细节】 完整还原原设定图中所有材质细节、纹理、花纹、配色、装饰物,不添加、不遗漏、不改动任何设计元素,贴图精度等效4K。四个视角保持完全一致的配色、材质、结构细节和设计语言,确保主体在不同角度下的绝对一致性; 【整体画面】 纯中性灰背景 #888888 ,无环境反射干扰。轻微投射接触增强立体感。整体为专业设定参考图(reference sheet)的规范排版,高清晰度,干净精确。

替换主体后即可复制。
英文提示词

Based on the reference, create three orthographic views plus a detail close-up. A 1:1 or 9:16 composition and 4K clarity are suggested. SIZE AND LAYOUT: Preserve the source aspect ratio and double its resolution. Divide the canvas into four equal quadrants without visible dividers, borders, labels or decoration. Center one subject in each quadrant: top left front (0°), top right left side (90°, facing left), bottom left back (180°), bottom right a key design detail. For a character, show facial features and hair; for an object, core structure and materials; for architecture, facade details and surface texture. CONSTRAINTS: The first three views must show the entire subject, including head and feet, roof and foundation, or all object parts. No cropping or overflow. Center each subject with at least 10% of the quadrant width as safety margin on all sides. Use identical scale and visual height in all three complete views. SURFACES: Preserve every original material detail, texture, pattern, color and ornament without additions, omissions or redesign. Use 4K-equivalent texture fidelity and consistent palette, materials, structure and design language across views. PRESENTATION: Plain neutral gray #888888 background, no environmental reflection interference, subtle contact shading for volume. A clean, precise, high-resolution professional reference sheet.

四视展示图
资产 · 示例
05

四视展示图

资产

正面、左右侧面、背面统一尺度展示;合并重复四视图。

基于参考图,按照以下要求生成四视展示图。建议采用1:1比例或9:16比例构图,4K清晰度。 【尺寸与构图】 保持原图宽高比,分辨率放大至原图两倍。将画面精确四等分为左上、右上、左下、右下四个相同大小的区域,每个区域各放置一个视角,内容居中于各自区域内;不添加任何分割线、边框、标注文字或装饰元素; 左上区域为正面视图(0度),右上区域为左侧面视图(90度,面朝左边),左下区域为背面视图(180度),右下区域为右侧面视图(270度,面朝右边);右上区域和右下区域的视图方向刚好相反,一左一右,请不要出现两者朝向一致方向。 【关键约束】 主体在每个区域内上下左右居中放置,与区域边缘保留不少于区域宽度10%的安全边距。单个区域中仅放置1个主体。 【表面细节】 完整还原原设定图中所有材质细节、纹理、花纹、配色、装饰物,不添加、不遗漏、不改动任何设计元素,贴图精度等效4K。四个视角保持完全一致的配色、材质、结构细节和设计语言,确保主体在不同角度下的绝对一致性; 【整体画面】 纯中性灰背景 #888888 ,无环境反射干扰。部件边界处以干净的几何切割面收束。部件悬浮于画面中心,无底座,轻微投射接触阴影增强立体感,部件周围保留充足的负空间便于观察轮廓。

替换主体后即可复制。
英文提示词

Based on the reference, generate a four-view presentation. A 1:1 or 9:16 composition and 4K clarity are suggested. SIZE AND LAYOUT: Preserve the original aspect ratio and double the resolution. Divide the image into four equal quadrants with one centered subject per quadrant. No dividing lines, borders, labels or decoration. Top left: front (0°). Top right: left side (90°, facing left). Bottom left: back (180°). Bottom right: right side (270°, facing right). The two side views must face opposite directions, never the same direction. CONSTRAINTS: Center each subject and retain a safety margin of at least 10% of the quadrant width on all sides. Exactly one subject per quadrant. SURFACES: Reproduce all original materials, textures, patterns, colors and accessories without adding, omitting or changing design elements. Use 4K-equivalent texture fidelity. All four views must retain identical palette, materials, structural details and design language. PRESENTATION: Plain neutral gray #888888 background, no environmental reflection interference. End component boundaries with clean geometric cut surfaces. Components float centrally without a base, with subtle contact shadows for volume and ample negative space for reading silhouettes.

标准 T-Pose
资产 · 示例
06

标准 T-Pose

资产

保持角色设计,转换为建模与绑定参考姿态。

生成一张1:1正方形比例的图片; 将原始角色调整为适用于3D建模的标准T-Pose(T型姿势):双臂在肩部高度向两侧平直伸展,手掌朝下,双腿伸直并拢,双脚平放。 保持正确的解剖学比例与对称性。姿势应保持刚性与静止,以适配3D骨骼绑定(rigging)。 确保所有原始的服装、配饰、光照及艺术风格完全保持不变。 仅修改身体姿势,使其符合指定的标准技术参考姿势。 纯灰色背景 #888888,无环境元素;

替换主体后即可复制。
英文提示词

Generate a 1:1 square image. Adjust the reference character to a standard T-pose for 3D modeling: both arms extend straight sideways at shoulder height, palms downward, legs straight and together, feet flat. Maintain correct anatomical proportions and symmetry. The pose must be rigid and still for rigging. Preserve all original clothing, accessories, lighting and artistic style; change only the body pose. Use a plain gray #888888 background with no environmental elements.

标准 A-Pose
资产 · 示例
07

标准 A-Pose

资产

双臂向下约 45°,双脚肩宽,保留原始造型。

生成一张1:1正方形比例的图片; 该角色被重新设计为标准的 A 字姿势(A-pose)。 双臂伸直,与身体呈约 45 度角向下方伸展。 双腿分开,间距与肩同宽。 完全保留了参考图中的所有原始服装细节、发型及面部特征。 纯灰色背景 #888888,无环境元素;

替换主体后即可复制。
英文提示词

Generate a 1:1 square image. Repose the reference character in a standard A-pose: arms straight, extending downward at approximately 45° to the body; legs separated at shoulder width. Preserve all original clothing details, hairstyle and facial features. Use a plain gray #888888 background with no environmental elements.

同风格创意衍生
资产 · 示例
08

同风格创意衍生

资产

提取参考图的风格语言,创作同系列新主体。

深入分析参考图的视觉风格特征,包括:画面的艺术风格(如写实/扁平/赛博朋克/水彩/像素等)、色彩倾向与配色逻辑、笔触/渲染质感、光影处理手法、构图语言和整体氛围情绪; 基于以上风格DNA,生成一个全新的创意衍生画面——主题/主体可以是与原图相关但不同的对象(例如原图是角色则生成同世界观下的另一角色;原图是场景则生成同风格的另一场景;原图是物品则生成同系列的另一物品); 新画面必须让观者一眼认出与原图属于"同一系列/同一世界/同一创作者风格",但内容本身是全新的、具有独立创意价值的; 保持与原图完全一致的渲染质量、细节密度和制作精度; 色彩体系、光影风格、材质质感、氛围情绪与原图高度统一; 高清晰度输出,具有独立的审美价值和创意亮点。

替换主体后即可复制。
英文提示词

Analyze the reference's visual style: art direction (realistic, flat, cyberpunk, watercolor, pixel art, etc.), palette logic, brushwork or rendering texture, lighting treatment, composition and atmosphere. Using this style DNA, generate an original derivative image with a related but different subject: another character in the same world, another scene in the same style, or another object in the same series. It must immediately read as part of the same series, world or creator's style while remaining genuinely new and creatively independent. Match rendering quality, detail density and production precision. Keep palette, lighting language, material feel and atmosphere highly consistent with the reference. Output a high-resolution image with independent aesthetic and creative value.

图片转灰模
资产 · 示例
09

图片转灰模

资产

统一灰色材质,保留几何结构,用于建模观察。

/根据参考图中的角色/物体,图片转灰模:生成一张适合3D建模参考的数字灰模渲染图(digital sculpt render / ZBrush gray model presentation); 【材质定义】 整体转化为统一的中性灰色无材质实体模型外观(neutral gray clay render),如同ZBrush中MatCap Gray材质球的渲染效果;表面为哑光灰色(约#808080中灰),无任何贴图、色彩、纹理映射或表面涂装;所有设计信息仅通过几何体积、结构转折与表面起伏传达;质感对标数字雕刻软件中的高模细分曲面渲染(subdivision surface render); 【几何细节保留】 完整保留原始设计的所有三维几何信息:服装褶皱的厚度与层叠穿插关系、毛发的体积分组与走向结构、配饰的硬表面轮廓与倒角细节、装备/武器的机械结构与布尔切割痕迹、肌肉/身体结构的体块衔接与骨点起伏;细节精度对标ZBrush百万面高模雕刻水准(high-poly digital sculpt, millions of polygons),可清晰辨认每一处结构转折的硬边与软边过渡; 【光照方案——均匀立体照明】 采用数字雕刻软件标准三点布光方案:正前方偏上主光(key light)提供整体可读性,左右两侧对称补光消除死黑区域,确保模型任何结构面都能被照亮并可辨认;光照均匀但保留足够的明暗梯度以突出体积感和结构细节;无硬投影、无高光爆点;明暗过渡平滑自然,类似ambient occlusion与均匀方向光叠加的效果;目标是让每一处凹凸、每一条结构线都清晰可读,服务于建模师观察参考; 【背景与环境】 纯白色背景(#FFFFFF),无渐变、无环境元素、无地面反射、无网格;模型灰色外观与纯白背景形成清晰的轮廓分离; 【画面品质】 高分辨率数字渲染输出,对标ZBrush/Blender中专业灰模展示的BPR渲染或Cycles clay render截图;画面干净锐利,无噪点、无光斑、无镜头畸变、无后期滤镜;整体观感如同数字雕刻师的高模作品集展示图(portfolio sculpt presentation); 【禁止出现】 不要出现任何色彩、材质贴图、皮肤质感、环境反射、HDRI环境光映射、地面阴影、景深模糊、线框叠加、戏剧性打光、背景装饰物、文字水印。

替换主体后即可复制。
英文提示词

Convert the reference character or object into a digital sculpt render suitable for 3D modeling reference, like a ZBrush gray model presentation. MATERIAL: Uniform neutral gray clay, similar to MatCap Gray, matte medium gray around #808080. No textures, colors, texture mapping or paint. Express all design information through geometric volume, structural transitions and surface relief, with high-poly subdivision-surface quality. GEOMETRY: Preserve all original 3D design information: thickness and overlapping layers of clothing folds; hair volumes and directional groups; accessory hard-surface silhouettes and bevels; mechanical structure and Boolean cuts of equipment or weapons; muscle volumes, body transitions and bony landmarks. Match million-polygon ZBrush sculpt fidelity, with readable hard-to-soft edge transitions. LIGHTING: Even volumetric sculpting illumination: an upper-front key for readability and symmetric side fills to avoid unreadable black areas. Retain enough tonal gradient to describe form. No hard cast shadows or blown highlights. Smooth shading resembling ambient occlusion combined with even directional light. Every recess, ridge and structural line should be readable for a modeler. BACKGROUND: Pure white #FFFFFF, no gradient, environment, floor reflections or grid. Clear silhouette separation. QUALITY: High-resolution professional BPR or Cycles clay-render presentation, clean and sharp, no noise, light artifacts, lens distortion or post-production filters. EXCLUDE: Color, material textures, skin shading, environmental reflections, HDRI mapping, ground shadows, depth-of-field blur, wireframe overlays, dramatic lighting, background decoration, text and watermarks.

建筑等轴测提取
资产 · 示例
10

建筑等轴测提取

资产

移除环境,保留建筑及附属结构和原图风格。

识别并提取参考图中的建筑主体(包括建筑本体及其直接附属结构如阳台、屋顶设备、外挂楼梯等); 将该建筑转化为一张标准等轴测视角(isometric view, 30度角)的建筑可视化图; 移除原图中的所有环境背景(天空、街道、植被、车辆、人物等),仅保留建筑本身; 以渲染风格完全参考原图本身进行还原,若原图风格为写实风则轴测图也为写实风,若原图风格为3D Q版风则轴测图也为3D Q版风。切勿擅自使用手绘稿等其他风格。 光照为柔和的全局光照明,轻微的环境光遮蔽(AO)以增强结构层次感,避免强烈阴影干扰对建筑结构的阅读; 建筑在画面中完整呈现,不裁切,保持合理的画面留白; 纯灰色背景 #888888,无地面纹理、无天空、无环境元素。

替换主体后即可复制。
英文提示词

Identify and extract the reference building, including directly attached structures such as balconies, rooftop equipment and external stairs. Convert it into a standard 30° isometric architectural visualization. Remove all environmental background: sky, streets, vegetation, vehicles and people. Retain only the building. Match the reference rendering style exactly: photorealistic remains photorealistic, stylized 3D remains stylized 3D. Do not switch to hand drawing or another style. Use soft global illumination and mild ambient occlusion to clarify structural layers, avoiding strong shadows that obstruct readability. Show the complete building without cropping and with appropriate margins. Use a plain gray #888888 background, no ground texture, sky or environmental elements.

角色设定拆解
资产 · 示例
11

角色设定拆解

资产

拆分发型、表情、服饰、道具及纹样,保留一致性。

/根据参考图中的角色,生成一张角色设定拆解图(character design breakdown sheet); 将角色的各个组成部分分离展示,包括但不限于:发型/头部细节、面部表情集(2-3个代表性表情)、上装/下装/鞋靴单独展示、武器/道具/配饰单独展示、特殊标志或纹样放大展示; 每个拆解部件旁边留有标注区域的空间感,如同专业设定集的排版方式; 所有部件保持与原角色完全一致的配色、材质和风格; 各部件以散点方式分布在画面中,彼此间距合理,排版清晰有序,无重叠; 纯灰色背景 #888888,无环境元素; 整体风格为专业游戏/动画角色设定文档的视觉规范,高清、精确、干净。

替换主体后即可复制。
英文提示词

Based on the reference character, generate a character design breakdown sheet. Display components separately, including hair and head details, two or three representative facial expressions, separate upper garments, lower garments and footwear, individual weapons, props and accessories, and enlarged special emblems or patterns. Leave annotation space beside each component, as in a professional design book. Match the character's original colors, materials and style in every part. Distribute components in a clear, orderly scattered layout with appropriate spacing and no overlap. Use a plain gray #888888 background with no environmental elements. Follow professional game or animation character-design documentation standards: high-resolution, precise and clean.

白模写实渲染
资产 · 示例
12

白模写实渲染

资产

不改白模结构,赋予真实材质、光照与环境。

白模渲染:将这张白模化为超写实级别的专业渲染效果图。严格保持白模原有的几何形体、结构比例、空间关系和设计细节不变,仅在此基础上赋予真实的材质、光照和环境氛围。 【材质处理】 为模型中的每一个可识别部件智能匹配最合理的真实材质:根据物体的功能属性和设计语义自动判断应使用何种材质(如金属、玻璃、木材、织物、混凝土、塑料、皮革、石材等),赋予完整的物理材质属性——包括反射率、粗糙度、折射、次表面散射、微表面细节(划痕、纹理、毛孔、颗粒感)和自然磨损痕迹。所有材质应具备真实世界中的物理正确性和质感厚度。 【光照系统】 采用基于物理的全局光照方案:主光源为带有自然色温的方向光,配合柔和的环境光填充阴影区域,确保光影过渡自然连续。精确计算光线在不同材质表面的反射、折射和散射行为——金属面呈现清晰环境映射,粗糙面产生漫反射,透明/半透明材质展现正确的焦散效果。阴影具有真实的软硬边缘变化和接触阴影细节。 【环境与氛围】 放置于与该物体/场景功能相匹配的适当环境中,环境提供合理的光照贡献和反射信息,但不喧宾夺主。背景具有适度的景深虚化,地面/承载面呈现正确的接触关系与反射。整体画面具有自然的空气透视和微妙的大气散射效果。 【渲染品质】 输出品质对标顶级商业渲染:超高分辨率、细腻的抗锯齿、自然的色调映射、微的暗角和色差、精确的曝光控制。画面噪点极低,细节解析力高,每一处边缘干净利落。最终效果应达到无区分是渲染还是实拍的照片级真实感。

替换主体后即可复制。
英文提示词

Turn the supplied white model into an ultra-photorealistic professional render. Strictly preserve its geometry, structural proportions, spatial relationships and design details; add only realistic materials, lighting and atmosphere. MATERIALS: Infer physically appropriate materials for every recognizable component from function and design semantics, such as metal, glass, wood, fabric, concrete, plastic, leather or stone. Provide reflectance, roughness, refraction, subsurface scattering, micro-surface detail (scratches, texture, pores or granularity) and natural wear. Materials must have plausible real-world physical behavior and thickness. LIGHTING: Physically based global illumination, with a directional key at a natural color temperature and soft environmental fill. Continuous natural transitions. Accurately render reflection, refraction and scattering: clear environment mapping on metal, diffuse response on rough surfaces and correct caustics for transparent or translucent materials. Use realistic soft/hard shadow variation and contact detail. ENVIRONMENT: An appropriate context for the object's or scene's function, supplying plausible light and reflection without dominating the subject. Moderate background depth of field, correct ground contact and reflections, natural aerial perspective and subtle atmospheric scattering. QUALITY: Top-tier commercial rendering: ultra-high resolution, fine anti-aliasing, natural tone mapping, subtle vignetting and chromatic aberration, precise exposure, very low noise, high detail resolution and clean edges. Aim for photographic realism indistinguishable from a real photograph.